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Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age
Santanu Mandala,
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shaan.nitw@gmail.com

Corresponding author.
, Ritesh Kumar Dubeyb, Bhaskar Basuc, Anubhav Tiwarid
a Department of Operations & Analytics, Amrita School of Business, Amrita Vishwa Vidyapeetham, Amaravati, Nowlur, Guntur, Andhra Pradesh, 522503, India
b Department of Accounting and Finance, Xavier Institute of Management, XIM University, Bhubaneswar, India
c Information Systems Area, Xavier Institute of Management, XIM University, Bhubaneswar, India
d National Institute of Electronics and Information Technology (NIELIT), Ministry of Electronics & Information Technology (MEITY), Govt. of India, India
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ISSN: 2444569X
Original language: English
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