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Vol. 30. Núm. S4.
First International Conference on Nutrition and Public Health (ICNPH-2019)
Páginas 1-4 (junio 2020)
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Vol. 30. Núm. S4.
First International Conference on Nutrition and Public Health (ICNPH-2019)
Páginas 1-4 (junio 2020)
Effect of educational game usage in increasing self-protection capabilities at Madrasah Ibtidaiyah Alwahyu Jakarta
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6
Triana Indrayania,b,
Autor para correspondencia
, Sukri Palutturic, Ridwan Amiruddind, Muhammad Syafare, Agus Bintara Birawidaf, Retno Widowatib, Rukmainib
a Doctoral Student Program, Hasanuddin University, Makassar, Indonesia
b Faculty of Health Science, National University, Jakarta, Indonesia
c Department of Health Policy and Administration, Hasanuddin University, Makassar, Indonesia
d Department of Public Health, Hasanuddin University, Makassar, Indonesia
e Department of Health Promotion, Hasanuddin University, Makassar, Indonesia
f Department of Environmental Health, Hasanuddin University, Makassar, Indonesia
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Tablas (2)
Table 1. Frequency distribution of knowledge about self-protection capabilities before and after the health promotion using educational media games.
Table 2. Students knowledge pretest and posttest about self-protection.
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Abstract
Objective

The purpose of this study was to find out the effect of educational game usage in increasing self-protection capabilities at Madrasah Ibtidaiyah Al-Wahyu Cibubur.

Method

The method of this research used Quasi Experiment research with descriptive analytic with one group pretest and posttest design. The population in this research was all the students in 1st grade amounted to 46 students, the technique used to collect the sample for this research was the total of sampling at Madrasah Ibtidaiyah Al-Wahyu Cibubur.

Result

From the result of Mc Nemar data processing stated that there was an effect of the educational game usage in increasing self-protection capability with a p-Value (p=0.000).

Conclusion

Educational game is capable in increasing self-protection capability. This media can be applied to the children in other schools and as the reference for the further research.

Keywords:
Educational game
Knowledge
Self-protection capabilities

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