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Vol. 30. Núm. S2.
International Conference on Women and Societal Perspective on Quality of Life (WOSQUAL-2019)
Páginas 149-153 (marzo 2020)
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Vol. 30. Núm. S2.
International Conference on Women and Societal Perspective on Quality of Life (WOSQUAL-2019)
Páginas 149-153 (marzo 2020)
The correlation between gadget usage and cervical muscle tension among the community of gamers
Rijal
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rijal.physio@gmail.com

Corresponding author.
, Ita Rini, Rabia, Nuridha Tri Lestari
Department of Physiotherapy, Faculty of Nursing, Hasanuddin University, Makassar, Indonesia
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Tablas (4)
Table 1. The relationship between age and cervical muscle strain.
Table 2. The relationship between gender and cervical muscle strain.
Table 3. The relationship between the intensity of gadget usage and cervical muscle strain.
Table 4. The relationship between age, intensity of gadget usage and cervical muscle strain.
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Abstract
Objective

This study aimed to determine the correlation between gadget usage and the tension of cervical muscles in the gamers community.

Methods

This study is an analytical study using a cross-sectional approach. This research was conducted at the Game Play Unknown Battleground (PUBG) Community in Makassar. Forty people (n=40) were included in the present study. Data including age, gender, and intensity (duration) of gadget usage, were collected using a questionnaire. Cervical muscle tension was assessed by palpation test and using goniometer.

Results

The relationship between the intensity of gadget usage in-game players and cervical muscle tension were found statistically significant (p<0.05). In addition, we assume that age plays a role in the development of cervical muscle tension (p<0.05).

Conclusion

The intensity of gadget usage and age have a positive correlation with the development of cervical muscle tension in-game players.

Keywords:
Gadget usage
Cervical muscle tension
Game player

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