This study aimed to determine the correlation between gadget usage and the tension of cervical muscles in the gamers community.
MethodsThis study is an analytical study using a cross-sectional approach. This research was conducted at the Game Play Unknown Battleground (PUBG) Community in Makassar. Forty people (n=40) were included in the present study. Data including age, gender, and intensity (duration) of gadget usage, were collected using a questionnaire. Cervical muscle tension was assessed by palpation test and using goniometer.
ResultsThe relationship between the intensity of gadget usage in-game players and cervical muscle tension were found statistically significant (p<0.05). In addition, we assume that age plays a role in the development of cervical muscle tension (p<0.05).
ConclusionThe intensity of gadget usage and age have a positive correlation with the development of cervical muscle tension in-game players.
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