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Gamers inovadores e comprometidos: relações entre personalidade do consumidor, seu comprometimento com a marca e sua propensão a colaborar em processos de inovação
Games Innovative and Committed: Between Consumer Affairs Personality, its Commitment to the Brand and its Propensity to Collaborate in Innovation Processes
Visitas
897
Cristine Prates Miranda Correa
(Brasil)
Thays Martins do Nascimento
Bacharel em Administração de Empresas pela Pontifícia Universidade Católica do Rio Grande do Sul – PUCRS, (Brasil)
Tito Luciano Hermes Grillo
Mestre em Administração e Negócios pela Pontifícia Universidade Católica do Rio Grande do Sul – PUCRS, (Brasil)
Cláudio Damacena
Doutor em Ciências Econômicas e Empresariais pela Universidade de Córdoba – Espanha, Professor da Pontifícia Universidade Católica do Rio Grande do Sul – PUCRS, (Brasil)
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Recibido 05 Septiembre 2014. Aceptado 12 Octubre 2015
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RESUMO

Pesquisadores e gestores têm se deparado com desafios para prever o envolvimento efetivo dos consumidores em processos de inovação, uma vez que participar desses processos implica certos custos de recurso e esforço da parte do consumidor. Nesta pesquisa, voltamos nossa atenção para antecedentes da propensão do consumidor a colaborar em processos de desenvolvimento com a organização. Primeiramente, testamos a relação direta da orientação para a inovação do consumidor e a propensão a colaborar nos processos de desenvolvimento de produto. Subsequentemente, avaliamos se esta relação pode ser mediada pelo comprometimento com a marca. Realizamos um survey com entusiastas de jogos da Blizzard Entertainment, Inc. e analisamos os dados por meio de equações estruturais. Evidenciamos que o comprometimento exerce mediação parcial no modelo.

Palavras-chave:
Desenvolvimento de novos produtos
Cocriação
Comprometimento
Partial least squares
Mediação
ABSTRACT

Researchers and practitioners face challenges to predict effective customer involvement in innovation processes because the participation on these processes imply certain costs of resources and efforts from the customers. In the present research, we draw attention towards antecedents of customer propensity to collaborate in product development with the organization. First, we tested a direct relation between customer innovation orientation and propensity to collaborate in development processes. Subsequently, we assessed whether this relation can be mediated by commitment with the brand. We conducted a survey with enthusiasts of Blizzard Entertainment, Inc. and analyzed the data using structural equations. We evidenced that commitment has a partial mediation effect.

Keywords:
New product development
Cocreation
Commitment
Partial least squares
Mediation
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